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Gullible travels, Dept.
At a loss for a science fair project? Don't want to be the thousandth high
schooler to grow paramecium in a dish? Need spare cash? Got credulous adults
coming out of your ears? Then grab your notebook and wallet, and read closely
as The Why Files presents:
Science Fair
Projects We'd Like to See
myscam-dot-com
Goal: Invent a profitable Internet company from nothing.
Materials:
- Gullible audience (required)
- 486 computer with Internet access
- Two index fingers
- Optional: product and cash flow
Procedure: Hold a press conference announcing your pathbreaking discovery
of a "new business model" for e-business. Be vague but reassuring. Go public.
Cash out your shares before anybody realizes you've got no products and
no ideas.
Food
Fright -- The Ultimate Fast Food
Goal: Create a food that can be downloaded over Internet and eaten
while surfing. After 30 seconds, uneaten "food" is auctioned on the 'net.
Materials:
- Scraps of Hostess Twinkies
- Box of sugar
- Liquid rocket fuel
- Electronic timing chip
- Bullet-proof gastro-intestinal tract
- Charcoal and grill
- Skittles
  
Procedure:
Drench Twinkies in rocket fuel for 15 seconds, or until saturated. Insert
timing device and char-broil until done. Sprinkle with Skittles.
Make the money tree
Goal: Make money grow on trees. Cross Scrooge McDuck's greed gene
into a golden delicious apple tree.
Advantages: Bypasses pesky consumer regulators. No need to market
bothersome products. Kit includes genes for dollars, yen and euros.
Materials:
- Greed gene sequence
- Dirt
- Sun
- Water
- Guarded research plot
- Environmental Impact Statement (optional)
Procedure: Cross the DNA. Plant seeds. Wait 4 years. Check fruits.
Sell, sell, sell!
Enhanced
Laptop CompuCalc 3.01
Goal: Invent the next-stage computer, have world beat path to your
door.
Materials:

Advantages:
Needs no electricity or batteries. No upgrade hassles. 100% Microsoft-free.
No ports, no cables, no printer, no monitor. Pocket-protector friendly.
Disadvantages: No color graphics. May depress job market for
computer science grads. May require brain and/or skill to operate.
Patent-a-microbe
kit
Goal: Find useful bacteria and patent them so you can retire at
age 17.
Materials:
- Dirt (for best results, from exotic beaches at luxury resorts)
- Magnifying glass (microscope optional)
- Notebook
- Portable gene-typer
- Patent lawyer (included with kit)
- Publicity agent (rent by the hour)
  
Procedure:
Look very serious and brilliant. Dig up sand and strain it. Put siftings
on glass slide. Grunt intelligently as you find new things. Pass discoveries
to patent lawyer and wait to cash in on your interest in natural science.
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